What does it take for mankind to start caring for animal species on the verge of extinction? Actual extinction? Or… a virtual wake-up call?

Hoping for the latter and assigned by the European Commission’s DG Environment, we conceived and constructed Pollinator Park, a deceitfully beautiful digital universe, confronting visitors with a highly unsettling reality.

The year is 2050, and following a cascade  of ecological crises, our world has been deprived of pollinating insects, healthy ecosystems and wealthy flora. Amidst this dystopian landscape lies a lavish green utopian beacon of hope: Dr. Beatrice Kukac’s Pollinator (P)ark, a safe haven for pollinators and an eye-opener for mankind.

Pollinator Park was designed in collaboration with world renowned ‘archiobiotect’ Vincent Callebaut. It’s a 30-minute interactive and emotionally engaging virtual reality experience that immerses you in a futuristic world where man and nature co-exist in harmony, hoping to change your perspective and help write a better scenario for the future.. 

To find out more about the problems we face following the alarming decline of wild pollinators, how we can turn the tide and how Poppins & Wayne hopes to make a contribution to a better world with Pollinator Park, visit Pollinator Park:

PLAY
https://pollinatorpark.poppinswayne.com/

INFO
http://www.PollinatorPark.eu

A hybrid interactive experience, you can visit Pollinator Park on your computer (Chrome, Edge, Firefox) or in Virtual reality (Oculus Quest, Oculus Rift).

Awards & Nominations

Credits

Concept & Creation: Poppins & Wayne
Client: The European Commission
With help from: Vincent Callebaut Architectures, ESN, Cousteau Studio, Fixion Design, Stijn Cole, Sakari games, AudioNinjas,…

In the press

Pro Video Coalition

Flemish Games Association

De Morgen (Dutch)

Antwerp Powered by Creatives (Dutch)

DesignBoom

VR Scout

Communication Arts

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