{"id":567,"date":"2021-10-12T09:55:57","date_gmt":"2021-10-12T07:55:57","guid":{"rendered":"http:\/\/poppinswayne.com\/work\/?p=567"},"modified":"2021-10-12T10:04:10","modified_gmt":"2021-10-12T08:04:10","slug":"yasmin-unwrap-festival-2021","status":"publish","type":"post","link":"https:\/\/poppinswayne.com\/work\/567\/yasmin-unwrap-festival-2021\/","title":{"rendered":"Yasmin @ Unwrap Festival 2021"},"content":{"rendered":"\n<p>Yasmin Van de Werf (\u00b01982) grew up knowing she wanted to tell stories. She initially intended to do so through drawings, but after getting her master&#8217;s in illustration, she &#8216;accidentally&#8217; ended up working as a writer after all. Following a few years in journalism and advertising, the game scene -and interactive storytelling in general- sparked her interest.&nbsp;<\/p>\n\n\n\n<!--more-->\n\n\n\n<p>Today, she is the co-founder of&nbsp;<a href=\"https:\/\/poppinswayne.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Poppins &amp; Wayne<\/a>, a creative agency that aims to produce digital experiences where storytelling and innovative technologies enhance one another. Poppins &amp; Wayne\u2019s first production,&nbsp;<a href=\"https:\/\/www.henryvandevelde.be\/en\/entry\/peacecraft-play-change\" target=\"_blank\" rel=\"noreferrer noopener\">PeaceCraft<\/a>, a story-driven mobile game about young refugees, won a prestigious Henry Van de Velde award in 2019. In 2021, the studio released&nbsp;<a href=\"https:\/\/ec.europa.eu\/environment\/pollinator-park_en\" target=\"_blank\" rel=\"noreferrer noopener\">Pollinator Park<\/a>, a virtual wake up call about the ugly future we face without flying insects.&nbsp;<\/p>\n\n\n\n<p>In the background, Yasmin also rekindled her life-long love for illustration, with a first children&#8217;s book published in 2020.&nbsp;<\/p>\n\n\n\n<p><strong>Talk:\u00a0<em>Women in Games &amp; Workplace Culture<\/em><\/strong><\/p>\n\n\n\n<p><a href=\"https:\/\/www.unwrap.be\/\">https:\/\/www.unwrap.be\/<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><em>Women in Games &amp; Workplace Culture<\/em>&nbsp;<br><strong>Game for Thought Panel<\/strong><\/h2>\n\n\n\n<p>Howest Digital Arts &amp; Entertainment (DAE) last academic year unveiled a new project called \u2018Game for Thought\u2019 \u2013 a monthly livestream and podcast series tackling ethically-relevant topics in the industry. On&nbsp;<strong>Thursday 14 October<\/strong>, join us via<strong>&nbsp;<a href=\"https:\/\/www.twitch.tv\/howest_dae\/\" target=\"_blank\" rel=\"noreferrer noopener\">Twitch<\/a><\/strong>&nbsp;as we launch Season 2 of the &#8216;Game for Thought&#8217; series at the UNWRAP Festival in Kortrijk, Belgium.&nbsp;<\/p>\n\n\n\n<p>What is the current status of women in the game industry (both in company-bound and freelance work environments) \u2013 and how has this evolved over the past 5, 10, or 15 years? How have female leads in the industry experienced \u2013 or not experienced \u2013 stereotype threat and bias, and what pieces of advice might they share to young female developers\/designers? Why should the topic of women in games be approached in the first place? What is the importance of discussing themes of gender equality and equity within game education \u2013 and within the industry?<\/p>\n\n\n\n<p>Panelists:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Jedidjah Julia Noomen&nbsp;<\/li><li>Jill Vanparys<\/li><li>Yasmin Van de Werf&nbsp;<\/li><li>Dagmar Blommaert<\/li><\/ul>\n\n\n\n<p>\u200bModerator:\u00a0Allie Weis<em>\u00a0<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yasmin Van de Werf (\u00b01982) grew up knowing she wanted to tell stories. She initially intended to do so through drawings, but after getting her master&#8217;s in illustration, she &#8216;accidentally&#8217; ended up working as a writer after all. Following a few years in journalism and advertising, the game scene -and interactive storytelling in general- sparked [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":568,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-567","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/poppinswayne.com\/work\/wp-json\/wp\/v2\/posts\/567","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/poppinswayne.com\/work\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/poppinswayne.com\/work\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/poppinswayne.com\/work\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/poppinswayne.com\/work\/wp-json\/wp\/v2\/comments?post=567"}],"version-history":[{"count":3,"href":"https:\/\/poppinswayne.com\/work\/wp-json\/wp\/v2\/posts\/567\/revisions"}],"predecessor-version":[{"id":572,"href":"https:\/\/poppinswayne.com\/work\/wp-json\/wp\/v2\/posts\/567\/revisions\/572"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/poppinswayne.com\/work\/wp-json\/wp\/v2\/media\/568"}],"wp:attachment":[{"href":"https:\/\/poppinswayne.com\/work\/wp-json\/wp\/v2\/media?parent=567"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/poppinswayne.com\/work\/wp-json\/wp\/v2\/categories?post=567"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/poppinswayne.com\/work\/wp-json\/wp\/v2\/tags?post=567"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}